
[map,FTV1]

[start, 446, 53,0,50,0]  // Single Player Start Position
[fuel, 100]  //initial ship fuel
[shield, 100]   //initial shield level
[popcolor,100,100,255]
[gravity,4]

[req_kills,6]
[req_powerup,6,1]
[req_pickupmes, Obtain your target!!]



[powerup, 2, 32, 410] // Extra Life 
[powerup, 10, 669, 171] // Weapons Upgrade
[powerup, 14, 667, 58] // RADAR
[powerup, 19, 359, 155] // Missles
[powerup, 21, 52, 710] // Bombs
[powerup, 24, 260, 331] // Laser
[powerup, 26, 598, 696] // Monkey
[powerup, 26, 637, 679] // Monkey
[powerup, 26, 644, 528] // Monkey
[powerup, 26, 389, 114] // Monkey
[powerup, 26, 457, 129] // Monkey
[powerup, 26, 69, 71] // Monkey
[powerup, 6, 81, 574] // Astronaut
[powerup, 20, 624, 201] // Mass Driver
[powerup, 19, 205, 574] // Missles
[powerup, 19, 55, 376] // Missles
[powerup, 21, 471, 297] // Bombs
[powerup, 24, 633, 537] // Laser

[demolish, 565, 171, 593, 273, 1, 20, 1,1,0,0,0] // Explode Grab Top
[demolish, 625, 135, 597, 102, 2, 20, 2,1,0,0,0] // Explode Grab Bottom
[demolish, 36, 405, 90, 442, 3, 20, 1,1,0,0,0] // Explode Grab Top
 


[environment, 412, 197, 412, 197,150, 7,0,0] // Falling Debris
[environment, 207, 475, 207, 475,150, 7,0,0] // Falling Debris
[environment, 90, 312, 90, 312,150, 7,0,0] // Falling Debris


[enemy, 34, 57, 491, 1] // Glowing Ball
[enemy, 34, 105, 458, 1] // Glowing Ball
[enemy, 22, 194, 34, 1] // Saucer
[enemy, 22, 147, 687, 1] // Saucer
[enemy, 32, 192, 556, 1] // Glowing Ball
[enemy, 32, 375, 705, 1] // Glowing Ball
[enemy, 32, 49, 334, 1] // Glowing Ball
[enemy, 32, 623, 166, 1] // Glowing Ball

 
 
 

[exit,0,0,750,20,0]   // exit local
[end]


